Quick note on Kate Kaplan’s Facilitating an Effective Design Studio Workshop

(Posted on 7/2/17 to ungroup.com, link here) Kate posted a really nice overview of the design studio workshop—worth checking out even if you are an old hand at the process I particularly liked the activity combo of:  Sketching 1: Crazy 8s (divide a sheet of paper into 8 sections and draw as many ideas as you can in 5 min) Sketching 2: Big Idea (focused on a previous idea, a combination of ideas—stealing encouraged) Sketching 3: 1 storyboard/wireframe (capture the key steps at a high level) You can critique between each round of sketching, or after completing all 3 rounds … Continue reading Quick note on Kate Kaplan’s Facilitating an Effective Design Studio Workshop

Notes on Christopher McCann’s Product UX – ‘Create’

(Published to Slideshare 03/18/2016, link here or see below.) Christopher has defined a very efficient process for storyboarding, story mapping and design studios for  product development Creating story boards, considering: Context–how the product will be used UI Experience flow Stories should be formulated like a hero’s quest: Christopher suggests 7 min for sketching storyboards, then 1 min per to present to the group. Dot vote to find the preferred solution 2. Transfer the storyboard to a story map: You can do this on the wall using stickies and masking tape: Activity – people will use the system for (verb) A storyboard … Continue reading Notes on Christopher McCann’s Product UX – ‘Create’

Notes on The Design Studio Method by Todd Zaki Warfel

from the Agile NYC UX conference 2012, link to Vimeo video here Selling point to prospective team members/C-level execs: You can generate 2 weeks worth of work with 1 six-hour session. You’ll probably produce hundreds of design concepts and they’ve already been roughly vetted by devs. Engineers from one company estimated that their time estimation accuracy went from 60% to 90% after the company instituted design studios. —————————————————————– 4 components: Create, Pitch, Critique, Iterate Preparation: Use painters’ tape to affix butchblock paper to the wall Provide 8.5/11 paper with 8 boxes on them as templates and medium Sharpies Each team should get a persona … Continue reading Notes on The Design Studio Method by Todd Zaki Warfel

How to Run a Design Studio in 90 Minutes

Based on a post by Al Abut on zapier.com, link here. Goals for a design studio: Create divergent ideas and convergent decisions–ie idea generation vs synthesis. Balance individual contributions with group insights Quickly express visual ideas in a loose conversational manner Be multi-threaded–best to work on several idea simultaneously Be easily archived–paper rather than whiteboards Make it fun! Aim for three rounds of activity. Each round should be 10 minutes long, with 5 minutes of sketching and 5 minutes of discussion. Format: Round 1: every person sketches silently by themselves to get out their initial ideas. Try a six-up–divide paper … Continue reading How to Run a Design Studio in 90 Minutes